Speakers
The following is a list of people attending 3Dcamp who will be speaking on the day, along with details of their talks (where available).
If you would like to give a talk, workshop or presentation on the day then don’t hesitate to register as a speaker. When filling out the form, please indicate whether you would like a morning or an afternoon slot. If you’re flexible, all the better again.
Talks And Details
(1) Mark Campbell, eMedia — 3D iPhone Apps
Mark and his colleagues developed a 3D app for the iPhone in Sept 2009 called Pocket Heart and are hoping to demo a sneak preview of their latest app, called Pocket Body.
With over one-fifth of the 3 billion+ downloaded apps to date representing games, it is clear to see that the iPhone/iTouch technology is a popular gaming platform.
However, if we can harness these new technologies to promote the understanding of healthcare, then this is a very exciting innovation for everybody.
(2) Emma Creighton, Emma Creighton — jogo: An Explorative Design for Free Play
This talk presents the research and development of jogo, a tabletop tangible music interface that has been developed to explore the potential of open-ended play materials and music making as a way of encouraging free play. A prototype of jogo has been developed as part of ongoing research to investigate how the provision of a tangible play experience can encourage both children and adults to play freely in a more physical way, while socially interacting with others around them. The prototype will also be demonstrated during the talk.
(3) Jacek Jankowski, Jacek Jankowski — The Wiki Way - The 3D Web Design Based on the Wiki-Way Editing Approach.
Interactive three-dimensional technologies are evolving quickly. People expect richer experiences and more entertainment on the Web.
In the demonstration we will report on COPERNICUS project funded by Enterprise Ireland. The research and development work carried out to date has resulted in the development of a 3d wiki engine, the first stable version of Copernicus authoring system, which allow users to collaboratively work on creating interactive 3D articles. The engine is based on the work on the 2-Layer Interface Paradigm (2LIP) developed by a previous EI funded project - eLite. The wiki engine has been developed for needs of eLearning and cultural heritage institutions, however it is sufficiently generic enough that it can be used in other applications.
In the demonstration:
(a) We will give an overview of 2-Layer Interface Paradigm, an attempt to marry advantages of 3D experience with the advantages of narrative structure of hypertext.
(b) We will describe step by step how to create an article for Copernicus: from creating models for the 3D scene, through authoring the rich text content, creating the c-links, to publishing the result in our encyclopedia.
(4) TOG Hackerspace — 3D Printing
Members from TOG will be showcasing 3D printing with a CupCake CNC machine.
(5) Frederic Herrera, Create Ireland – VLAB - Immersive 3D reality
- Overview of IADT
- VLAB objectives for IADT and national R&D
- Demos - images & videos
- R&D continuum for immersive 3D applications
- VLAB development stages
- Irish digital media sector that can tap into 3D opportunities
(6) Jose Dominguez, OpenWonderland.org — Open Wonderland Immersive 3D environment
A demo of the possibilities of Open Wonderland as an Immersive 3D Environment for Collaboration and Learning. The format could be a brief presentation and a workshop with attendees participation, if network access is available.
For more information please check http://openwonderland.org/ or List of videos
(7) Paul Lee, Viewsion — SketchUp, Earth, Maps, Apps from Google
These four (free) technologies have the power to change the way we educate ourselves and others, how we interact and how we do business. We want to show how they interact with each other and how they could interact with you.
(8) Richard Cantwell, Geographic — Crowdsourced Mapping - The OpenStreetMap project.
OpenStreetMap (OSM, www.openstreetmap.org) is a user generated and completely free map which aims to be the best online map available. A worldwide volunteer project which is growing exponentially, doubling in size every 9 months, OSM now has a contributor base of 250,000 people. Volunteers on this project have mapped much of Ireland, with high levels of detail in many urban areas. The quality of the data is comparable to commercial data in some respects and for certain areas, but not in others.
With this completely open dataset at it’s core there is now a rapidly developing and highly innovative ecosystem of individuals, organisations and commercial entities who are driving forward the concept of volunteered GI, online mapping, cartography and ultimately GIS itself.
In this talk I aim to introduce the OSM project, look at some of the underlying technology (OpenLayers, Mapnik, et al) give a brief overview of some of the innovative uses to which the data is being put and illustrate ways in which attendees can assist with improving the map.
(9) Stephen Howell, Institute of Technology Tallaght — 3D Development with Processing
3D Development with Processing.
(10) Ciaran McGuinness, Computer Clubhouse - Our Kids’ 3D Adventure
(11) Eoin Brazil, Irish Centre for High-End Computing — Complex data and simulations - 3D with big data
As data explodes so does the need to parse, process and visualise it in a meaningful manner. The Irish Centre for High End Computing offers a range of services to companies and academics to solve their problems.
Visualisation services is one area where ICHEC staff help in the task of exploring large datasets using 3D visualisations across a range of tools. A full active 3D stereoscopic visualisation and integrated motion tracking system is available for use in ICHEC’s Dublin HUB (http://www.ichec.ie/infrastructure/visualisation).
Examples of visualisations from a range of domains will be shown. The aim of the talk will be to introduce these services to a wider audience and foster future collaborations.
(12) David Higgins, ITT Netsoc — Deploying 2D Processing to Android
Short introduction on deploying 2D Processing sketches to Android handsets
(13) Steve Plunkett, Red Bee Media — 3D & The Future of TV
Television is going through the greatest period of change in its long history. The convergence of broadcast television with broadband internet creates radically new opportunities for innovation. As if this was not enough, along comes 3D.
I will explore these trends and what the future of TV might look like in the next decade.
More talks to follow soon…


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