Speakers
The following is a list of people attending 3Dcamp who will be speaking on the day, along with details of their talks (where available).
If you would like to give a talk, workshop or presentation on the day then don’t hesitate to register as a speaker. When filling out the form, please indicate whether you would like a morning or an afternoon slot. If you’re flexible, all the better again.
3Dcamp 2011 Talks & Workshops
(+) How is the internet changing your brain?
Is your brain being altered due to our increasing reliance on search engines, social networking sites and other digital technologies? This is the question which Professor Billy O’Connor will pose in this lecture. Using a basic understanding of brain structure (neurology) Professor Billy O’Connor will explain the concept of ‘brain plasticity’- the ability of the brain to constantly rewire itself - and will show how all learning changes the shape of the brain, allowing specific areas in the brain to grow or change. Furthermore, by using enriched physical learning web environments to accelerate this brain growth Professor O‘Connor will demonstrate how the new ‘cybertherapies’ are being used to help patients suffering from addiction and post traumatic stress disorder back to health. According to Professor O’Connor this new resource has the potential to dramatically improve mental health including new opportunities to learn healthy habits to lift our mood and enhance our brains longevity.
Professor William T. O’Connor is Foundation Chair, Head of Teaching and Research In Physiology University of Limerick.
(+) Social-Networking and Virtual Worlds for Children
Conor Murphy from Caped Kola Studios will deliver a talk on ‘Social-Networking and Virtual Worlds for Children’.
(+) Soldering Workshop
Robert Fitzsimons from the Dublin hackerspace - TOG - will hold a Soldering Workshop during #3Dcamp11. The soldering activity will be €2 per person for the same LED badge as Robert had at MindField.
Robert has delivered this workshop at TOG a number of times and once at 091Labs (the Galway hackerspace).
(+) Location, Location, Checkin!?
Ronan Skehill from Cauwill will deliver an informal talk on Location Based Services (LBS). Topics covered will include: What is LBS, what is it good for? Why is LBS so important and why people want to use LBS.
(+) National Cluster of 3D-related activities
Frederic Herrera from the IADT will talk about his plans to create a national cluster of all 3D-related activities (prototyping, applied research, services, products involving both research groups and SMEs/MNCs). Activities will span content development, management, and business models.
(+) Kinect Hackables
Stephen Howell, a Computer Science Lecturer at I.T. Tallaght, will present a talk / workshop entitled ‘Kinect Hackables’. You can get an idea of what to expect by watching this video.
(+) Adventures in Online Reciprocity
In this workshop Miriam Lohan will “give a brief outline of research and thoughts on the design of an online work-bartering network, followed by a workshop to sketch how we represent ourselves and trade online. Games to be played to see how we evaluate ourselves and others, build trust and negotiate deals. Participation will guide iterations of the design, with people playing for real as the ideal outcome. The workshop will be informal and hopefully a lot of fun, with feedback from participants on a strictly voluntary basis.
(+) Unity3D 101 Workshop
“Unity is an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real-time 3D animations. In the Pat O’Hora will explore many of the features in this tool by creating a very simple Marble Madness clone game.The workshop will be light on theory but heavy on the practical building of a Unity game.Previous programming experience will be useful, but not necessary. All you need on the day will be abit of enthusiasm! ”
(+) Tracking objects in 3D space, an embedded approach.
“The talk will focus on the use of inertial measurement units (IMUs) for tracking an objects in the outdoors. These systems use a range of high end sensors such as accelerometers, gyroscopes and GPS. The talk will explain the theory of operation of these devices and provided a review of current IMU’s designed for the hobbyist market. The talk will close with a sample implementation of the use of this technology the speaker has created using the Arduino microcontroller.” Delivered by Jeffrey Roe.
(+) How an Oscar nominated animation studio is dealing with the demand for stereo 3D shows
John Paul Giancarlo from Brown Bag Film will talk about how the Oscar winning studio is dealing with the demand for 3D stereo shows.
(+) Escapism, Pedal Through Google Streetview On A Stationary Bike (workshop) »
Lette Moloney will deliver a workshop/demo entitled “Escapism, Pedal Through Google Streetview On A Stationary Bike (A Msc in Interactive Media End of Year project)”
Lette’s description follows -
“The talk will outline how the following project was put together by someone who couldn’t find the bright end of an LED a few years ago!
The project is now finally finished, built, actually works and has been very well received by not only the people it was originally built for but also test users at exhibitions including The Science Gallery in Trinity College Dublin where it was on display from the 26th to the 30th of October 2010.
The aim of this project was to explore the development of an interactive guided imagery display to be used initially by both the staff and residents of Milford Care Centre Limerick. Now completed, it can potentially be used by anyone for exercise and recreation. On the 3rd of December 2009, the Interaction Design Centre at the University of Limerick received an email from the head of the art department in Milford hospice asking about the possibility of a student or a number of students to collaborate on an idea for a project to enable residents and visiting patients of Milford Hospice with a sense of escapism in the physiotherapy room, as the room itself has no ground level windows leaving the current palliative and elderly users feeling trapped in their environment as well as their illness. For the purposes of demonstration, the completed project itself features an interactive display, linked to a stationary bike allowing users to cycle through Google Streetview, with 360º navigation using a Nintendo Wii Remote. The set up may also be used to display pre recorded video landscapes and virtual environments.This project has shown how relatively simple, accessible and inexpensive virtual reality rehabilitative environments can be as it was built and programmed using all off the shelf, freely available, open source software and the device itself can be attached to any stationary or assistive bike.”
(+) Physical Keys to Digital Memories: Reflecting on the Role of Tangible Artifacts in “Reminisce” »
Luigina Ciolfi is an interaction designer, lecturer & researcher at University of Limerick, design & human experience consultant and jazz singer, book, music & film addict.
In this talk Luigina will discuss the role that tangible artifacts in the context of an interactive installation have as mediators between the physical experience of an open-air museum and the layer of digital information that is available to visitors about the site.
She will refer to the case study of an installation -“Reminisce”- designed for an Irish open-air museum, Bunratty Folk Park, where participants could follow trails around the site on the footsteps of characters from Ireland’s past. At different historic houses, visitors could collect “tokens” related to the characters both in digital and physical form: audio recordings of personal memories downloaded to a smart phone application, and physical objects representing aspects of the characters’ lives.
Luigina will discuss the role that the tangible artefacts had in bridging the digital and physical spaces of the installation, as well as extracting recommendations for designing installations in exhibition sites.
(+) How I built a Sheep Herding Robot (workshop) »
In this workshop Niall Dempsey will host a Q&A session about the robot he built for his Roscrea farm. FarmBot (the sheep herding robot) was initially inspired when Niall needed some assistance with herding sheep but did not have enough work for a trained sheep dog. As the idea developed other uses sprang to mind and it became a multi-function robot.
Farmbot is a small (2 ft x 3 ft x 2 ft high approx.), four wheel, electrically power vehicle that is currently controlled by remote control. It contains a video camera with night vision and transmitter, a video receiver connected to a TV, PC or a small portable screen enables the robot to be controlled from the comfort of an armchair while the the robot goes about its business at a range of up to 300 meters.
Currently it can herd sheep, observe livestock, mow the lawn, spray weeds, rake gravel, carry light loads, pull a small trailer, act as a security guard and entertain children (and grown ups). The long term aim is to be able to control FarmBot over the internet giving it a world wide range.
Check out www.clikire.snappages.com for some details of FarmBot version 1
(+) A geo-referenced 3D reconstruction of an ancient environment on a smartphone »
Gavin Duffy from RealSim has registered the first 3Dcamp11 talk. Entitled “A geo-referenced 3D reconstruction of an ancient environment on a smartphone - a mobile time travel experience”, this talk will discuss the work involved in creating Ireland’s first GPS guided interactive 3D ancient environment smartphone app - The Lost City of Clonmacnoise.
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## Archived: 3Dcamp 2010 Talks ##
(1) Mark Campbell, eMedia — 3D iPhone Apps
Mark and his colleagues developed a 3D app for the iPhone in Sept 2009 called Pocket Heart and are hoping to demo a sneak preview of their latest app, called Pocket Body.
With over one-fifth of the 3 billion+ downloaded apps to date representing games, it is clear to see that the iPhone/iTouch technology is a popular gaming platform.
However, if we can harness these new technologies to promote the understanding of healthcare, then this is a very exciting innovation for everybody.
(2) Emma Creighton, Emma Creighton — jogo: An Explorative Design for Free Play
This talk presents the research and development of jogo, a tabletop tangible music interface that has been developed to explore the potential of open-ended play materials and music making as a way of encouraging free play. A prototype of jogo has been developed as part of ongoing research to investigate how the provision of a tangible play experience can encourage both children and adults to play freely in a more physical way, while socially interacting with others around them. The prototype will also be demonstrated during the talk.
(3) Jacek Jankowski, Jacek Jankowski — The Wiki Way - The 3D Web Design Based on the Wiki-Way Editing Approach.
Interactive three-dimensional technologies are evolving quickly. People expect richer experiences and more entertainment on the Web.
In the demonstration we will report on COPERNICUS project funded by Enterprise Ireland. The research and development work carried out to date has resulted in the development of a 3d wiki engine, the first stable version of Copernicus authoring system, which allow users to collaboratively work on creating interactive 3D articles. The engine is based on the work on the 2-Layer Interface Paradigm (2LIP) developed by a previous EI funded project - eLite. The wiki engine has been developed for needs of eLearning and cultural heritage institutions, however it is sufficiently generic enough that it can be used in other applications.
In the demonstration:
(a) We will give an overview of 2-Layer Interface Paradigm, an attempt to marry advantages of 3D experience with the advantages of narrative structure of hypertext.
(b) We will describe step by step how to create an article for Copernicus: from creating models for the 3D scene, through authoring the rich text content, creating the c-links, to publishing the result in our encyclopedia.
(4) TOG Hackerspace — 3D Printing
Members from TOG will be showcasing 3D printing with a CupCake CNC machine.
(5) Frederic Herrera, Create Ireland – VLAB - Immersive 3D reality
- Overview of IADT
- VLAB objectives for IADT and national R&D
- Demos - images & videos
- R&D continuum for immersive 3D applications
- VLAB development stages
- Irish digital media sector that can tap into 3D opportunities
(6) Jose Dominguez, OpenWonderland.org — Open Wonderland Immersive 3D environment
A demo of the possibilities of Open Wonderland as an Immersive 3D Environment for Collaboration and Learning. The format could be a brief presentation and a workshop with attendees participation, if network access is available.
For more information please check http://openwonderland.org/ or List of videos
(7) Paul Lee, Viewsion — SketchUp, Earth, Maps, Apps from Google
These four (free) technologies have the power to change the way we educate ourselves and others, how we interact and how we do business. We want to show how they interact with each other and how they could interact with you.
(8) Richard Cantwell, Geographic — Crowdsourced Mapping - The OpenStreetMap project.
OpenStreetMap (OSM, www.openstreetmap.org) is a user generated and completely free map which aims to be the best online map available. A worldwide volunteer project which is growing exponentially, doubling in size every 9 months, OSM now has a contributor base of 250,000 people. Volunteers on this project have mapped much of Ireland, with high levels of detail in many urban areas. The quality of the data is comparable to commercial data in some respects and for certain areas, but not in others.
With this completely open dataset at it’s core there is now a rapidly developing and highly innovative ecosystem of individuals, organisations and commercial entities who are driving forward the concept of volunteered GI, online mapping, cartography and ultimately GIS itself.
In this talk I aim to introduce the OSM project, look at some of the underlying technology (OpenLayers, Mapnik, et al) give a brief overview of some of the innovative uses to which the data is being put and illustrate ways in which attendees can assist with improving the map.
(9) Stephen Howell, Institute of Technology Tallaght — 3D Development with Processing
3D Development with Processing.
(10) Ciaran McGuinness, Computer Clubhouse - Our Kids’ 3D Adventure
(11) Eoin Brazil, Irish Centre for High-End Computing — Complex data and simulations - 3D with big data
As data explodes so does the need to parse, process and visualise it in a meaningful manner. The Irish Centre for High End Computing offers a range of services to companies and academics to solve their problems.
Visualisation services is one area where ICHEC staff help in the task of exploring large datasets using 3D visualisations across a range of tools. A full active 3D stereoscopic visualisation and integrated motion tracking system is available for use in ICHEC’s Dublin HUB (http://www.ichec.ie/infrastructure/visualisation).
Examples of visualisations from a range of domains will be shown. The aim of the talk will be to introduce these services to a wider audience and foster future collaborations.
(12) David Higgins, ITT Netsoc — Deploying 2D Processing to Android
Short introduction on deploying 2D Processing sketches to Android handsets
(13) Steve Plunkett, Red Bee Media — 3D & The Future of TV
Television is going through the greatest period of change in its long history. The convergence of broadcast television with broadband internet creates radically new opportunities for innovation. As if this was not enough, along comes 3D.
I will explore these trends and what the future of TV might look like in the next decade.
More talks to follow soon…


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