The list of speakers for 3Dcamp 2014 has not yet been finalized. In the meantime you can get a flavour for the conference by reviewing the list of last year’s talks below -

Talk #1: ScriptCraft - Modding Minecraft with Javascript
Walter Higgins will talk about ScriptCraft - a mod for Minecraft that lets programmers of all ages change Minecraft using Javascript.”
ScriptCraft’s goals are …
1. Educational - Encourage kids to learn javascript / programming
2. Make modding easier - It’s easier and more fun to code in Javascript than Minecraft.
If there’s enough interest Walter will run a follow-up workshop on installing ScriptCraft and creating a simple Minecraft mod.

Talk #2: In Your Own Time - Creating adaptive music for smartphone
David Collier will talk about a mobile app he has built called In Your Own Time. The app is a piece of music composer for smartphone that uses the phones mic and sensors to adapt the music to the listener’s movement and the sounds around them. David wants to talk about the general area in which this type of application lives and postulate about the future of creating musical experiences in this way.

Talk #3: WeCreate Workspace in an Ecovillage
Anthony Kelly will talk about the creation of WeCreate - Ireland’s first FabLab and community workspace within the Cloughjordan Ecovillage. He will outline the status and future plans of the project, including details of the equipment available and programmes for research and education which will be delivered there.

Talk #4: Making things that works with us
In the ‘Internet of Things’ (IoT) vision the physical world blends with virtual one, while machine-to-machine interaction improve our daily life. Clearly, how these virtual objects are exposed to us is critical, so that their user interface must be designed to support the easiness of usage that is driven by the users’ needs, which is different from what machines requires. These two requirements must be solved, and an integrated solution should emerge, if we want to bring the IoT to the 50 billions network that is predicted to became in the next years. In this talk Matteo Collina will show how these requirements cannot be met by the same communication protocol, as the user interfaces dictates a way of communication that is no suitable for the “machines”. Matteo will analyze what are the state-of-art protocols for both machines and users, and will propose a solution to solve this problem.

Talk #5: Leap Motion - gesture based interfaces
Stephen Howell is a Computer Science lecturer at the Institute of Technology Tallaght. At 3Dcamp he will talk about the Leap Motion gesture-based controller and demonstrate integration with Scratch and Processing. As well as an early prototype OpenSim (virtual world) avatar control based on the orientation of one’s palm/fingers.

Talk #6: 3D printing - the landscape and the future
Dr. Conor MacCormack is co-founder and CEO of Irish firm Mcor Technologies, a pioneer in paper-based 3D printing. Global office supplies player Staples recently went live with a new 3D printing Experience Centre in the Netherlands, which is powered by Mcor’s printers. And the company recently closed a $1m funding round. As well as telling us the story of Mcor Conor will talk about the present landscape, and the future of 3D printing.

Talk #7: From Bits to Atoms
Design and Manufacturing are changing at a fundamental level.  These industries are being revolutionized by the ability of individuals to personal fabricate products. Emer O’Daly from Dublin’s FabStudio will cover the translation of digital data into physical objects using 3d printing and other CNC technologies - technologies so disruptive they have begun what has been coined, the Third Industrial Revolution.

Talk #8: Social applied to high volume manufacturing
John O’Donnell, CEO of MGF Vision, will speak about applying web collaboration concepts to global high volume manufacturing.

Talk #9: FabLab@SAUL
In the last 12 months the School of Architecture at the University of Limerick has built a low-cost Fabrication Lab. All the machines have been assembled by architecture students as part of the School of Architecture’s elective programme. In this talk Javier Buron will describe their experience and discuss how low-cost self-built fabrication technologies can change design related education.

Talk #10: Distributed Micro Manufacturing For Your Mam
Ireland is full of fabrication potential. Fablabs and makeshops are popping up all over the country. Open-source 3D printers, laser cutters and CNC machines are becoming affordable to the point where scores of individuals and clubs have their own. All of this, coupled with the facilities of university workshops and private Irish fabricators, presents a rich landscape of capabilities and possibilities, both in terms of raw tech and expertise.
However routes into this exciting world are complex for the general public, requiring technical experience most people don’t have. To realise it’s potential, the future of digital fabrication must connect technical possibilities with the needs and desires of everyday people.
In this talk Tara Whelan will discuss Workbench Network, a simple low cost route into digital fabrication for the general public, currently in development. She will share ongoing experiments, lessons, and next steps as well as her thoughts on the future of mass digital fabrication.

Talk #11: 3D Printing - Legal Issues
In this talk Chris Bollard (Associate - Technology/IP at Arthur Cox) will give a brief overview of some of the potential legal issues associated with the widespread roll-out of 3D printing. Chris hopes to give an overview of the various intellectual property law protections that physical objects can have and they way in which ubiquitous 3D printing might affect these rights.

Talk #12: Design Theory for Mobile Gaming
What kind of new experiences can we expect from mobile gaming?  How do we design games that take into account the what the user is experiencing in the real world and incorporates that into the game world? Using theories of theatre, Máiréad Ní Chróinín will outline the main challenges and possible solutions to designing new gaming experiences using smartphones. Máiréad Ní Chróinín is a PhD student at NUI Galway.  In 2012 she created a location-based smartphone game called ‘Just In Time’ for the Dublin Fringe Festival.

Talk #13: The Vampire in the Machine: The Challenges of Rewriting Dracula as a Location-Based Augmented-Reality Game
Gothic fiction has been reinvented several times, most recently in the 20th century for cinema and video games.  In this talk Mads Haahr of Haunted Planet presents a snapshot of their ongoing attempts to reinvent Gothic fiction once again, using the distinctively 21st century medium of the Location-Based Augmented-Reality Game. Their games cast players as paranormal investigators who equipped with paranormal detection devices explore the real world in search for paranormal activity.  By collecting and analysing an increasing body of paranormal evidence, players gradually construct the story in their minds.  Mads will examine the way in which characters and techniques from Stoker’s novel were adapted for their recent game Bram Stoker’s Vampires and reviews the specific challenges associated with this adaptation.  He will discuss how the novel’s form as a deliberately fragmented collection of ‘evidence’ with pretension to veracity was reinvented for the purpose of immersing the players into the game world, and also review how they adapted Stoker’s use of transgression and transformation from the novel.

Talk #14: Panel discussion on Bitcoin
Regardless of your views on the Bitcoin economy and the market bubble/burst of recent weeks, the distributed crypto-currency is a fascinating topic from a technical viewpoint. And lots of fun to debate
So we’re going to hold a Bitcoin discussion / panel at 3Dcamp and look forward to some lively discourse.

Talk #15: Ingress - where the Virtual meets the Physical
“The world around you is not what it seems.” that is after you start playing the new augmented reality game called Ingress. Developed by Google, Ingress sits on Android technology and utilises GPS and Google Maps. In this talk John Jennings will demo the game and discuss its relevance and possible future impact. One invite to the closed beta will also be given to a lucky attendee :)

Talk #16: Build your own Weather Station
Irish people are always discussing the weather because it varies so much from day to day and also from one part of the Ireland to another. People often complain that the official weather reports don’t adequately cover the place where they live. The only solution to this is to build your own! In this talk Brian O’Donovan will describe how he built his own personal weather station with its own web site and Twitter feed @llweather. Brian will provide advice to anyone who would like to do something similar.

Talk/demo #17: Wonders of 3D printing
In this session Dave Head will talk about 3d printing in general and also demo his Ultimaker printer.

Talk/demo #18: Introducing the Raspberry Pi
2012 saw the release of the Raspberry Pi, a $35 credit card sized computer. The primary aim of which was to put a cheap but powerful general purpose computer in the hands of children, to allow them to understand at the lowest levels how computers work, and perhaps even inspire a few to consider further education or careers in Information Technology and related fields. This has been enthusiastically welcomed both in education and in the wider ‘maker’ movement, which use this miniature computer in many varied and interesting ways. In this session Chris Collins will discuss some of the motivations behind the development of the Raspberry Pi, what it is, what it is capable of, and some of the more interesting uses it has been put to. Chris will have an RPi with him on the day for a hands-on demo.

Talk #19: Cultural Heritage - The Return of the Physical!
As a result of years of digitalization, a wealth of digital cultural heritage content is currently available in on-line repositories and archives. It is however accessed only in a limited way and utilised through rather static modes of delivery, such as database searches and touch interfaces. But is this really all we can expect for the dissemination of this content? Do we want to continue engaging with our cultural heritage using a computer screen? Or can we better address the gap between materiality and digital cultural heritage?
Some recent trends – such as the Rijks Studio as part of the Rijksmuseum, Amsterdam and the Chrome Web Lab at the Science Gallery, London – highlight a new attention to a more material and personalised approach to our digital cultural heritage. This changes our expectations of the digital content and encourages a deeper level of visitor engagement.
In this talk Fiona McDermott will illustrate how the meSch project aims to provide cultural heritage professionals with the tools to merge this digital information with corresponding physical artefacts so as to encourage the public to engage and appropriate cultural heritage through novel means.

Demo #20: “Real” Sim City - latest environment simulation developments from RealSim
Gavin Duffy will demo RealSim’s latest city simulations, their associated tools and how they are being used.

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